About Me
I am a software engineer working at Amazon based out of Washington DC.
I've earned a Master's degree in Computer Science at the University of Zurich with Magna Cum Laude honors, culminating in a thesis on Adversarial Attacks in Federated Learning. Previously, I earned a Bachelor's in Computer Science, and a Bachelor's in Mathematics at Santa Clara University, both with Cum Laude honors.
I am extremely passionate about games of all sorts - video games, board games, and sports. Through pursuing these interests, I have published two titles: a map-based card game and a VR wizarding game. Currently I am working on developing a tabletop board game in my free time.
Forge
Forge is a turn-based multiplayer strategy game built with
Firebase and Unity. It combines elements from collectible
card games, real-time strategy games, and deck-building games into a cohesive competitive
experience.
Responsibilities
included architecting networking, developing cloud functions, managing security rules, 3D modeling,
game design, and
gameplay programming.
Watch the Video or try the Demo!
Investigated the robustness in both horizontal- and vertical federated learning with adversarial attacks.
Read moreDeveloped an ethereum-based collaborative net neutrality breach detection system.
Read moreA multiplayer virtual reality wizarding game. Won 1st in Santa Clara University's Imagine That! contest.
Read moreA web-app used to teach AES-encryption in Santa Clara University's cryptography course.
Read moreWorked with Professor Thomas Banchoff to graph 4-dimensional objects in virtual reality.
Read moreNavigated ambiguous requirements to design models and API contracts for a brand new initiative. Implemented and tested reliable backend service endpoints to enable seamless integration with partner systems. Created and maintained an automated testing and delivery pipeline, resulting in improved software quality and team agility.
Played a vital role in the creation and execution of interdepartmental virtual reality projects as the head lab technician in SCU's Imaginarium, collaborating with esteemed professors to design and implement cutting-edge technologies such as Latin VR (short article here) and a 4-dimensional grapher (video demo here). Consistently provided expert guidance and mentorship to students, and delivered engaging training on VR development to faculty and students alike.
I founded and became the president of VRONCOS, the VR club of the Santa Clara Broncos. It aimed to connect members to not only the technology of VR, but to the community behind it as well. VRONCOS grew to a community of over 50 student members by the end of my tenure as president.
As a peer educator, I assisted professors, helped explain concepts, and mentored students during lectures.
As a teacher's assistant, I graded homework regularly for courses in Combinatorics, Statistics, and Advanced Calculus.